Linnea Vestergaard
Product Lead, IndieStudio TaipeiThey didn't just build what we asked for—they pushed back when something wouldn't work well on mobile. That saved us from some bad decisions early on.
We've spent the last eight years helping studios and independent developers across Taiwan turn interesting ideas into games people want on their phones. No fluff—just real mobile development experience and a team that knows what works on iOS and Android.
See What We Build
Different projects need different approaches. Here's how we usually help teams figure out what makes sense for their situation.
You have an idea but aren't sure if it'll work on mobile yet.
Design's locked, you need a team to make it happen.
Your game's out there but needs improvements or new features.
Most development shops talk about their "process" like it's some rigid thing. Truth is, every project's a bit different. But here's generally what happens when you work with us.
We sit down and actually talk about what you're trying to build. Not a sales pitch—just figuring out if we're the right fit.
Before building the whole thing, we test the core idea. Saves time and money if something needs adjusting.
Two-week cycles where you see actual progress. No disappearing for months—you get regular builds to test and give feedback on.
Real devices, real scenarios. We've learned the hard way that emulators don't catch everything.
We're running two cohorts this fall for teams and individuals who want to build mobile games with hands-on guidance. Classes start in September and October 2025.
We asked a couple of past clients if we could share their thoughts. These are real people—you can find them on LinkedIn if you want to verify.
More About Our Team
They didn't just build what we asked for—they pushed back when something wouldn't work well on mobile. That saved us from some bad decisions early on.
Worked with three other dev shops before DigitalFlowRelay. These folks actually answered their emails and delivered on schedule. Novel concept, apparently.