Game Development Training for Mobile Platforms
We teach people how to build games that actually work. Our program covers Unity, performance optimization, and real-world mobile constraints that trip up most beginners.
Request Program DetailsStart With Real Constraints
Mobile devices have limited memory and processing power. We skip the theoretical fluff and teach you to work within these boundaries from day one. You'll understand why certain features work and others don't before you waste time building something that crashes.
Build Something Playable
Each module ends with a working game segment. Not a tutorial clone, but something you designed based on technical principles we covered. By the end, you'll have three different game prototypes that demonstrate your grasp of mobile development.
Learn From Actual Problems
Our instructors have shipped games that people actually downloaded. When something breaks or performs poorly, we show you the troubleshooting process we use in production. No sugarcoating the messy parts of development.
What You'll Actually Learn
The program runs 16 weeks with evening sessions twice weekly. We structured it around building capability progressively rather than cramming random topics together.
Core Unity for Mobile
Getting comfortable with Unity's interface and understanding how mobile projects differ from desktop development.
- Scene setup and mobile-specific project configuration
- Touch input handling and gesture recognition
- Asset optimization and texture compression
- Building and testing on actual devices
Game Mechanics That Scale
Writing code that performs well on phones with varying specifications and screen sizes.
- Object pooling and memory management
- Physics systems that don't tank frame rates
- UI that adapts across different resolutions
- Implementing save systems and data persistence
Polish and Performance
Making games feel responsive and run smoothly even on older hardware.
- Profiling tools and identifying bottlenecks
- Audio implementation without memory bloat
- Particle effects that look good but stay efficient
- Battery consumption considerations
Deployment Reality
Understanding the app store submission process and preparing games for actual release.
- iOS and Android build processes
- App store requirements and compliance
- Integrating analytics and crash reporting
- Testing across device tiers
Who Teaches This Program
Torsten Viklund
Lead Technical Instructor
Torsten worked on three mobile titles that reached over 2 million downloads combined. He spent most of his career optimizing games to run on mid-range Android devices, which means he knows exactly where beginners struggle with performance issues.
Ryland Okonkwo
Gameplay Systems Instructor
Ryland specializes in building game mechanics that feel responsive on touchscreens. Before teaching, he designed control schemes for puzzle and action games at a studio in Singapore. He's particularly good at explaining why certain interaction patterns work better on mobile.
Saskia Brouwer
Optimization and Deployment Specialist
Saskia handles the technical aspects most courses skip over. She's deployed games to both app stores dozens of times and can walk you through the testing process, submission requirements, and common rejection reasons that catch people off guard.
What Previous Participants Accomplished
We don't promise job placements or income guarantees. But people who complete the program typically have portfolio projects that demonstrate real technical understanding. Here's what some of them managed to build afterward.
Weeks to First Prototype
Most students have a working game prototype running on their phone within the first three months. Not something polished enough to release, but functional enough to show they understand the development process.
Portfolio Projects Created
By graduation, participants typically have three to five different game prototypes showcasing various mechanics. These range from simple arcade games to more complex systems with multiple interacting features.
FPS on Mid-Range Devices
Students learn to profile their games and optimize for consistent performance. Graduates can typically maintain playable frame rates even on phones from 2021-2022, which represents a significant portion of the market.
Next Program Starts September 2025
We're accepting applications for our autumn cohort. The program requires about 12-15 hours per week including class time and project work.
Applicants should have basic programming knowledge. We'll send you a short assessment to gauge your current skill level and ensure the program matches your experience.